Generate Computer Scenes or Virtual Reality Near To Nature

Experience a fully immersive experience of virtual reality that has you engulfed in the game as the main player is the latest trend in the world of digital technology at present. Immersing yourself in 3D scenarios of ‘what if’ most likely of your own design as well as the early versions of the top of the line Star Trek holodeck simulations – is the title of the game in virtual reality.

Naturally, you are experiencing virtual reality all day, every day of the week. Everything you experience is due to the sensory system, memories and your general state as a self-aware, conscious being. If you experience reality only in your mind, you are already living in a virtual reality world’. This is especially true when you’re dreaming. This could be the scenario. In the Star Trek virtual reality holodeck there were characters who were real while others were virtual. What if , in this (holodeck) reality, you’re in fact one of the fictional characters? Welcome to the virtual reality world.

It is a continuous virtual reality scene that unfolds inside your skull from the moment you begin to develop a realistic representation of the brain to death. This ensuing virtual reality scene called consciousness, as you like is continuously improved as you receive new sensory information from the outside (outside being outside of your brain).

However, the meanings of this constantly evolving virtual reality simulation (I do not really want to label it a game’), your mental pathway through life from birth until death will not continue to grow indefinitely. Your brain isn’t an amorphous black hole that can take in anything that externally comes at you.

In any given moment, only one aspect of the total virtual reality experience your mind is in front of you. It’s the only thing you’re aware of in the present and right now. Some parts are stored as memories, within your subconscious, away from sight and beyond your the mind until you need them. However, by far and away the vast majority of this virtual mental software simply dissolves back into bits and bits.

Through your lifetime, you’re likely to forget 99.999 percent of what you’ve ever had to experience. The bits and bytes simply be reused, recycled and reassembled according to the requirements as the raw materials from where the next chapter of a complex front-and-center VR conscious experience is created.

The rest of the bits are destroyed through heat and other waste products, which are then replaced with the intake of food and the breakdown of air, food water, food, etc. Therefore, your brain doesn’t function as a perpetual sponge or a dump full of bits and bytes. Translated into a simpler way, over your lifetime bits and bytes in will roughly be equal to bits and bytes out.

It’s the same for our simulation – should is the case, then there must exists, there will be. The highly structured now, where bits and bits are incorporated into our virtual world. The gathered bits and bytes that make the present, are now dissolving back into their basic elements to be recycled, reused and then reassembled to form the new future now.

Also that, every piece of software that’s now in the past tense, which is no longer needed and is now gone can be reused, reused and then reassembled into the software in the future of the future still to be realized.

If the mind-mind analogy doesn’t suffice to be considered, consider one that we’ve created ourselves, whether it’s training, gaming or “what is if” research. The only part of the entire is present at any given time, as well, with the initial two scenarios, at the very the very least (gaming or training) is controlled by the participant (i.e. the trainee or player).

In any given time probably the NOW time only a tiny fraction of the training, gaming or “what is if” scenarios software will be in operation. This is all the computer needs to manage from moment to moment. The NOW portion. As the world changes the new software comes into play , while old software disappears into its background, in sleep mode.

So, you could have an enormous quantity of programs, enough to simulate the whole visible Universe however only a tiny portion of the simulation is being processed and played back at any time – therefore, you won’t require massive computing capacity to simulate the entire Cosmos because not every single part of the simulation Cosmos is visible in any moment.

The only reality you’ve ever experienced is the one you’re living today. You’ve never been in any other reality, even though you are aware that the reality of some, and possibilities for other realities are there.

There must exist some kind of reality within the Black Hole but exactly what it is isn’t clear however, even though there’s a possibility that the whole Cosmos is inside the Black Hole, you’re probably believing that you’re not inside the Black Hole reality.

There is a virtual reality since we have developed computer simulations, but you’re not a player in any the video games we have created. It is possible that there exists the existence of extra dimensions, according to the theory of string. However, the only reality you’ve ever experienced is the present.

Because you’ve never lived in any other reality than the one that you find yourself in, there is none other reality has been through which you can compare and contrast this one with. This reality could actually be “an extremely detailed simulation”. It is impossible to know for sure the way forward, as there is only one point of data to consider.

It is possible that The Cosmos of The Simulators would require 100,000 computer crunch power units in order to simulate one-on-one. Unfortunately, The Simulators only have 100 units of computer crunch power available on the tap, and thus have created 100 computers crunch power mini-cosmos.

We are the only ones in our Universe in a way. It’s not necessary to enter into near infinitesimal numbers. added to, which is the kind of power units for computer crunch we’ve used. We haven’t exhausted our computing power sources.

Today The Simulators, operating their simulation, which is our miniature-cosmos (our Universe), could be experiencing a different sense of time compared to the one they’ve created. It is possible that one minute of their existence is equivalent to one decade in ours. Just as we could accelerate as well as slow down DVDs the Simulators could also manage their simulation. They can speed up or speed-forward boring scenes and slow down when they get more exciting.

However intelligent we are, we’re all pre-programmed into a simulation and therefore we may not be be able to recognize an imperfect simulation. This brings me to the beginning of the circle. Because the only reality we can see is the one we live in, how do be comparing the things that are and aren’t “perfect”? Certain things may strike us as strange however, we aren’t able to measure the degree of existence and excellence, because we’re only stuck in the reality that we’re in.

Even even if you believe even if the Simulation Hypothesis is true in all likelihood, you still live or “exist” in a virtual universe because of yourself. You exist in a virtual reality since everything you perceive as real world changes due to your brain’s internal software for your mind to fit into your skull. Since real reality doesn’t exist within your skull, the reality you see around you must be created by your brain’s cognitive software.

Imagine that you go towards the Observation Deck of the Empire State Building (or equivalent) and enjoy the view of the vast exterior world that is spread in front of you. It is obvious that the amount of space doesn’t be contained within your skull. Yet it’s exactly there because 100% of your real-world reality is actually inside your skull. It’s just a virtual reality.

Everything outside your skull is viewed and processed to fit within your skull. Like in an actual simulation, the size changes. Top-bottom and left-right are compressed to accommodate and depth can be a figment of illusion. Your world may be 3D but your perception is 2D the same as the other VR simulations.

There aren’t enough bits and bits inside your brain to fit everything you see, therefore, short-cut compromises are constructed by your brain’s software to adapt the images that you’re seeing externally to the image that’s present inside your head.

I’m not able to fit into your head, but if you were to see me, there would be a place where I’d be due to the photons that reflect off me your eye, and onto your retina, where they are converted into electrical impulses, which send electrical signals to your brain, which then reconstructs the same to create a virtual version of me which can be incorporated into your skull.

In reducing the volume of the outside (your skull) to the size of the inside (your skull) it’s showing an economics of scale. There is an loss of information with the reduction of a massive volume of space pushed into a tiny space (your skull). Many things are lost.

In reality, there could be a lot of similarities between the actual reality that exists as well as the virtual reality in your head. It’s as if you could save one out of every ten words within an article or document. The same applies to any other type of simulation. There’s no one-to-one correlation.

This idea of virtual reality within the mind is well illustrated by the fact that you can dream. Your dreams are inside you. They’re virtual reality. The brain’s software for mental processing can create extremely, extremely realistic dreams and dream-like scenarios. As in the case of translating the vast world of reality, which is then resized down to fit into the skull of your brain, your dreams environments are miniature versions of what might be in the real world, if they existed at all.

How do you remember? Imagine that one hundred days ago you took on a thousand tasks starting with waking up and dressing and going to the bathroom , setting up your bed, to cooking meals and taking care of (washing) meals, to going to the grocery store to purchase bread and milk, watching this and that TV show and reading this chapter in the book and going out dancing and uploading bits and pieces on this site and there, thousands on thousands of possibilities.

It is likely that your brain’s neural pathways didn’t make a distinction between the one thousand things you carried out a hundred and a half days prior. However, one hundred years later you could remember only two of the 1000 things you were involved in, but you did not make conscious choices on what to keep in mind and which things to erase.

It seems that there’s an application in your neural networks which decides for your conscious self which things to erase and dumps the nine hundred and ninety-eight tasks in the recycle bin and erases everything. This is why there’s a deliberate design that eliminates any unnecessary clutter, and also deliberate fine-tuning, by specifying exactly what constitutes and isn’t clutter.

Then, take two things you can recall – for example, one of them was this latest catchy music from the radio. There’s no longer in your mind any of the common technology-based memory devices such as hard drives, USB sticks, LPs CDs and DVDs pieces of celluloid film punch-cards, and so on.

What is the reason for keeping these two events in the past 100 days? It’s likely to be some kind of chemistry.

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